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1. Announcement:118.9 - General feedback (PC) - in EVE Information Portal [original thread]
I've got some remarks about how you could make the market grahps a lil less cumbersome to use: 1) Once you've pushed the slider to show a year, remember that setting as the default for the next thing you look for on the market. Right now I keep o...
- by Sir HyperChrist - at 2016.10.13 22:28:33
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2. Sticky:Dev Blog: Textures, Shaders, and Dirt, Oh My! - in EVE Information Portal [original thread]
Bugreport. the link to this article on the launcher opens in Internet Explorer, even though a different browser is setup as default. The link below it to the AT XIII signup opens in Firefox just as at should. Is this functioning in this way with...
- by Sir HyperChrist - at 2015.05.21 15:51:20
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3. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
CCP Ytterbium wrote: per wrote: [quote=CCP Ytterbium] Unlike existing Starbases, .... sizes maybe? Nah, new structures will uses a completely new set of blueprints. We'll get rid of the old starbase structure modules (and reimburse them...
- by Sir HyperChrist - at 2015.05.16 15:50:59
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4. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
The new map looks nice, pretty good for a first iteration. Please could you make sure when you use the map and first zoom out, the north regions are actually "up"? Paragon Soul is up by default everytime I open it, Tenal is down, Cache on the lef...
- by Sir HyperChrist - at 2014.12.09 16:34:39
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5. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
I can't find my post from yesterday anymore, so I can';t refer to it anymore :( but here goes again. the boxes in the multisell window are still too small: 2.1B trit is a normal amount to buy nowadays, when building Capital ships. The most expens...
- by Sir HyperChrist - at 2014.11.05 14:15:14
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6. Announcement:Phoebe Feedback - in EVE Information Portal [original thread]
CCP Punkturis wrote: Seven Koskanaiken wrote: +1 for bigger text box on market sell window. Also need the spyglass back to show market info. the text box will be made bigger tomorrow the buttons on the far right will give you market det...
- by Sir HyperChrist - at 2014.11.04 20:35:43
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7. Announcement:Phoebe Feedback - in EVE Information Portal [original thread]
Another important thing that got broken by the multisell window: You cannot use the mouse scrollwheel to manipulate the price, unless hovering exactly over the price-box. For selling multiple things this is logical, but for selling only 1 thing, I...
- by Sir HyperChrist - at 2014.11.04 20:33:13
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8. Announcement:Phoebe Feedback - in EVE Information Portal [original thread]
And here another supporter of at least giving the option to use the old "single-sell" window. >There's too many things the old window did, that the new window doesn't. Most stuff has already been mentioned, but the small boxes are the worst of...
- by Sir HyperChrist - at 2014.11.04 19:31:29
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9. Announcement:Crius Issues - in EVE Information Portal [original thread]
Mara Kell wrote: Yvonne Paaltomo wrote: Your math is fail. -9% is 1-0.09 = 0.91. 11*0.91 = 10.01 which rounded up is 11. Either resarch to -10 or use a facility with atleast 1% reduction. You of course right, noticed my mistake right aft...
- by Sir HyperChrist - at 2014.07.23 10:49:00
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10. Announcement:Crius Issues - in EVE Information Portal [original thread]
Magnifikus Erzverwirrer wrote: Is it intended that you cannot copy Supercarrier and Titan BPO's on NPC or Sov Stations? Even with Jobtime 21D for an Avatar on bonused 0.0 station the preview mode shows 0 isk (while showing a value for other BP...
- by Sir HyperChrist - at 2014.07.22 19:07:00
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11. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
CCP Greyscale wrote: Sir HyperChrist wrote: *snip* more than one way to fix buildtimes, without changing the "arbitrary" balance of invention. my 2 cents.... Yes, the bottleneck determines the throughput. The changes there were not to ...
- by Sir HyperChrist - at 2014.07.21 21:20:00
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12. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
CCP Greyscale wrote: Walked to work in the rain to answer a bunch of questions :P *snip* Most of these changes did not specifically consider T2 BPOs either way from a balance perspective, we're mainly focused on balancing invention properly. A...
- by Sir HyperChrist - at 2014.07.21 11:09:00
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13. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
T2 frigs now build at around 150 per month. Depending on which kind T2 frig (inty, covops) after patch that's gonna be only 37 per month (both inside a normal station) so only 1/4th the production before the patch. T2 mining crystals are now all ...
- by Sir HyperChrist - at 2014.07.19 08:47:00
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14. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
DeODokktor wrote: Sir HyperChrist wrote: I second this. *snip* Some t2 bpo's had output raised quite a bit. My 10mn MWD II has gone from 4.5 hours build to 1.3 hours. That's a huge increase. Ammo too went through a similar change. DCI...
- by Sir HyperChrist - at 2014.07.19 08:17:00
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15. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
CCP Greyscale wrote: Aresti wrote: "Build times are generally rank * 300 seconds." The effect this appears it will have upon the T2 industry as a whole (BPO/BPC) concerns me, and I don't recall any previous discussion on it (granted, I migh...
- by Sir HyperChrist - at 2014.07.19 00:41:00
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16. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
lol, with some luck they delay it all a week :) Acolyte's have seen a nice increase in price 4 months ago, and again 2 months ago: I guess at 328k isks, they won't get much more expensive. why do you have 120k acolyte's in stock?!
- by Sir HyperChrist - at 2014.07.18 14:39:00
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17. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
CCP Greyscale wrote: Sir HyperChrist wrote: 2 questions: (again) 1) Are T2 BPO's jobs gonna cost 35-50% (depending on the previous ME) more materials? 2) For drones (small T2 drone, needs 1 robotics and 1 guidance system) how is this gonna...
- by Sir HyperChrist - at 2014.07.18 13:54:00
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18. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
DeODokktor wrote: CCP Greyscale wrote: Sorry, edited original post to add the word "time" between "whenever" and "it's", that wasn't clear. Case 1, ME5. Case 2, ME9. We take whatever level the blueprint was at when the job started, conver...
- by Sir HyperChrist - at 2014.07.18 12:49:00
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19. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Thankyou Greyscale. I'm still digesting the last devblog and I found a very small thingy that at first seemed to apply only to T2 bpc's as it's about converting invented bpc's. But then I read it again, and now I think you're targetting T2 BPO's ...
- by Sir HyperChrist - at 2014.07.18 12:30:00
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20. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
2 questions: 1) what happens to the final ME/PE of bpo's in research during patch? case 1: ME0 BPO in research to ME5, will it come out as ME5 or ME9? case 2: ME5 in research to ME6, will it come out at ME6 (a degradation? to previous ME5) or ME9...
- by Sir HyperChrist - at 2014.07.18 12:02:00
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